Theme Park Builder 3D The Game
Technical Design Document Core Object
Table of Contents
Ride Part Object
Role
Entity
Dependencies
Core Objects, Graphics.
Synopsis
Description
Objects
- Arm - object that extends out and supports one of more cars, carriages or cages.
- ArticulatedArm - Arm that bends somewhere along it's length.
- RideAssembly - Collection of ride parts that mount to a movement element so that all the parts move as one.
- Strut - support framework that supports an arm, hub of part of a ride.
- Hub - central portion of a ride that has a rotation element on one or both ends.
- SuperStructure - any complex framework supporting a ride.
- RotationElement - attaches to another ride part on one side and rotates the other.
- PivotElement - hinged element that allows movement along one element.
- GimbleElement - twisting and rotating element that allows multi-axie motion.
- TelescopeElement - box structure that extends out to a predetemined length.
- BaseElement - simple structure that forms a base usually simple meshes.
- DeckElement - Round, Rectangle or Pic shapped platform that moved with the ride.
- WheelDrive - powered element that pushes a ride with a tire.
- ChainDrive - sprocket and chain that profive motive power to the ride.
- BeltDrive - same as chain but graphic looks like a belt.
- AxleDrive - usually with an attached gearbox and rotating shaft.
- Restraint - to be defined as the lapbars and other methods of personnel hold down mechanism.
- RideBuilder - ride assembly class providing connections joins, seating placement and rebuilding.
- Also see cars for the seat object.