Theme Park Builder 3D The Game

Technical Design Document Core Object

Table of Contents

Ride Part Object

Role

Entity

Dependencies

Core Objects, Graphics.

Synopsis

Description

Objects

Arm - object that extends out and supports one of more cars, carriages or cages.
ArticulatedArm - Arm that bends somewhere along it's length.
RideAssembly - Collection of ride parts that mount to a movement element so that all the parts move as one.
Strut - support framework that supports an arm, hub of part of a ride.
Hub - central portion of a ride that has a rotation element on one or both ends.
SuperStructure - any complex framework supporting a ride.
RotationElement - attaches to another ride part on one side and rotates the other.
PivotElement - hinged element that allows movement along one element.
GimbleElement - twisting and rotating element that allows multi-axie motion.
TelescopeElement - box structure that extends out to a predetemined length.
BaseElement - simple structure that forms a base usually simple meshes.
DeckElement - Round, Rectangle or Pic shapped platform that moved with the ride.
WheelDrive - powered element that pushes a ride with a tire.
ChainDrive - sprocket and chain that profive motive power to the ride.
BeltDrive - same as chain but graphic looks like a belt.
AxleDrive - usually with an attached gearbox and rotating shaft.
Restraint - to be defined as the lapbars and other methods of personnel hold down mechanism.
RideBuilder - ride assembly class providing connections joins, seating placement and rebuilding.
Also see cars for the seat object.

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