ToDo
Use with caution as this will intoduce lag.
Visual Attribute
Open GL.
Will be used as an attribute to objects. Aiming a camera at scene in a view frustrum the size of a 128x128 texture. The camere is aimed at position based on the angle of incidence of a ray cast from the main view of of the reflective surface. This image is then alphamasked with transparency over the reflective object.