General Water Details
Water is a multi-component entity composed of a surface, refraction and layers of alphas and visual effects.
Role
Entity
Dependencies
Open GL
Synopsis
Provide Water Effects.
Description
- Build a surface mesh.
- Apply vector shader for waves on large bodies.
- Use texture shader for smaller bodies.
- Under bright light use the refration techniques found on the web for the visible bottom.
- Darkending fog techniques serve to give depth to deeper waters and dirty waterways and ponds.
- Underwater involves a screen mesh covering the view frustum (over the whole scene). (Details will be added).