Theme Park Builder 3D The Game

Technical Brief of the Game Design Document

Information in this document taken from TPB3D Game Document (Game Design Version 6 PDF)


Overview

Part of this document closely matches the layout of the Game Document Verion 6 the other part is composed of technical details. Some text is reproduced here where needed for explanation and other text added for technical reasons. The overview will take you through conventions and philosophy in design and creation of the source code.

Game Characteristics

Mechanics

1: Overview

General details on how the game runs!

2: Player Activities

Settings and GUI modules, constrution wizards and tools. Intereacts with Manager modules.
Settings and game characteristics
Construction and Creation Tools, Importers and Game Wizards
Management, Ride Controllers, Park Staff, Finances and Operations.
Viewing, Maps and Charts.
Create - (See Consturction).
Internet awareness

3: Characters

Guests- control, behaviour, texture and settings

4: World Activities

World settings, history, money, land value, land ownership, park data, weather and cycles.

5: Static Elements

Options for goods consumable and carried, nature, scenery and discarded.

User Interface

1: Flow Chart

General details on how the game runs!

2: Functional Requirements

Data missing from GDD!

3: Mockups

Rough art mockups of the screens, dialogs and menus!

4: GUI Objects

Buttons, dialogs, screens, menus and window controls and widgets!

Multimedia

Video control medule. (planned)
Audio control medule. (planned)

Copyright ©2010 Alabama Cajun for Theme Park Builder 3D Licensed under Creative Commons!